Video games get highbrow

Gamers and art snobs, together at last

By Randi Eichenbaum, Special to Metromix

July 30, 2007

 

Video games get highbrow
Bacon head? Sausage head? It's art people. (Credit: Randi Eichenbaum)
What kind of crowd hits an exhibit based on a virtual reality game? Pretentious artsy folk, or slothy gamers making a rare outing off the couch?

Luckily, the crowd skewed heavily in neither direction at the opening of the Otis College exhibit, “The Sims: In the Hands of the Artists.” It was a laid–back affair, and the student work (based on the cultishly popular Sims 2 game) was both striking, and weird.

Highlights included the fashion installation, “Sexy Warrior: A Runway Project 2007,”  a trio of elegant, white Grecian-style gowns created to clothe Sims characters. Also noteworthy: a clever series of digital prints titled, “The Sims at Sea.” Because, really, who doesn’t appreciate a scene of pirates on a tropical landscape?

Then there was the guy dressed in an apron with a sausage head, waving a kitchen implement. Maybe you have to play Sims to understand that one. Less cryptic was one woman’s man-nequin of her dreams, titled “How to Create the Perfect Man: The Creation of Frank E. Stein." Sure he was "virtual," but he was still, like, a total fox.

On the surface, the exhibit's gaming theme might seem juvenile or (worse yet) a shameless marketing ploy for the game giant, Electronic Arts. But the experience ultimately poses an interesting question to both gamers and art snobs alike: what would your fantasy life be like? And would it involve sausage heads?

When: Through August 11.

Where:
Ben Maltz Gallery at the Otis College of Art and Design, 9045 Lincoln Blvd., L.A. 90045.

Why:
Get your game fix, while giving your thumbs a break from the console

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