Q&A: 'Wall-E' game producer Lyle Hall

Get a preview of the Pixar movie's video game spin-off

By Paul Semel

Special to Metromix
May 20, 2008

Q&A: 'Wall-E' game producer Lyle Hall
"Wall-E"
In Pixar's latest movie, "Wall-E" (due June 27), the titular hero is like a Roomba…if Roombas could think for themselves and the room was all of Earth.

We spoke to Heavy Iron Studio's Lyle Hall, the executive producer of THQ's "Wall-E" game (coming for Xbox 360, PlayStation 3, PlayStation 2, Wii, DS, PSP, PC/Mac) to find out if the game is about more than cleaning up.

What kind of storyline and gameplay can we expect from "Wall-E"?
"Wall-E" is a character action game where players take control of Wall-E, [his robotic love interest] EVE, and both of them together in an epic adventure that spans from an abandoned Earth 700 years into the future to a massive space ship across the universe. The game takes place between all of the key moments of the film, and clearly falls into the same character action category as "Super Mario Galaxy."

How involved were the filmmakers in the making of the game?
They were instrumental in many aspects of development. One of their suggestions led us to create levels where you can play Wall-E and EVE together at the same time.

Ben Burtt, who did the sound design on the "Star Wars" movies, created all the robot "voices" for the movie much the same way he created R2-D2's "voice." Did you have a chance to work with him on the game, and if so, how long after you met him did you start pelting him with "Star Wars" questions?
All of the robot "voices" heard in the game came directly from Ben. I believe he provided all the sounds/vocals from the film, and a few we specially requested for the game. We were all so stoked to work with him. It took all of our collective self control to not geek out on "Star Wars" sound effects from the get-go.   

How about the movie's human actors, are any of them in the game?
We were very fortunate to work with Jeff Garlin [who does the voice of Captain] on the game. He certainly impressed us with his knowledge of dialogue that was unsuitable for the game.

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